Sloppy Shaman
A downloadable sloppy shaman for Windows
The game consists in a sloppy Shaman summoner that tries his best and delivers his worst, effectively sucking at his only aspiration. As a failed student of the summoning arts, he will always summon underwhelming versions of the summons he so desires to master.
In order to improve his craft, he discovers a clue about the location of the greatest Summoners in existence and sets on a journey to find and learn their power. He will go through obstacles, puzzles and riddles to find clue after clue until he finally meets his journey's end, the secret Summoners' hideout.
Game Dev Log
(08/06/20) - Player and minion are now playable. Player can pick a spell to cast on his minion and the minion can cast that spell on the environment.
(09/06/10) - Water Spell implemented.
(10/06/20) - 4 Minion Spells implemented.
Spell List:
- ID 0:
-Default minion spell:
-Removes eatable vegetation
-Castable on GameObjects tagged as "eatable" - ID 1:
-Water spell:
-Puts out fires!
-Castable on GameObjects tagged as "extinguishable" - ID 2:
-Bunny Spell:
-Jumps really high! - ID 3:
-Owl Spell:
-Allows the minion to see invisible items!
-Look directly at an invisible item, and you will spot it!
This is the base implementation, it does not represent the final game. While the UI is not implemented, in the console you can see summoner switching spells, giving them to his minion and the minion casting them!
(10/06/20) - To present:
We are currently developing and designing each level of the game. While this is going, we're always tweaking the already existing mechanics of the shaman and his minion to further improve the experience, or to simply fix something that's not working as intended.
Some visual updates on what the level development is looking like:
Initial Village:
Skulls level is now playable.
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Hill level:
Cave level:
Top of the mountain level:
Audio is now implemented into the game. It is intended to keep the player immersed into the world while listening to the birds in the wind, as well as making sure the player knows he's switching and casting spells succesfully!
(21/06/20) - Pet movement reworked. It's now as flexible as the player, being able to walk every direction without having to rotate the camera. The angle of which it can see up and down was increased for quality of life improvement.
(22/06/20) - HUD is now implemented, showing the player, not only what spells he has, but which one he has active. Same applies for his minion, showing at all times what spell he has equipped.
(24/06/20) - Close to the end, we finally made our game trailer!
Assets used so far
Golden Tiger (Minion):
https://assetstore.unity.com/packages/3d/characters/animals/golden-tiger-55797
Blood Mage Jonas (Placeholder for Shaman):
https://assetstore.unity.com/packages/3d/characters/humanoids/blood-mage-jonas-7004
SpeedTutor - Tutorial Scene (Test environment):
https://assetstore.unity.com/packages/3d/environments/speedtutor-tutorial-scene-free-159460
Crosshairs Plus (Crosshair):
https://assetstore.unity.com/packages/2d/gui/icons/crosshairs-plus-139902
Low-Poly Simple Nature Pack (Random GameObject for test):
https://assetstore.unity.com/packages/3d/environments/landscapes/low-poly-simple-nature-pack-162153
Ultimate 10 Plus Shaders (Animated Shaders):
https://assetstore.unity.com/packages/vfx/shaders/ultimate-10-shaders-168611
Rocks and Boulders 2 (Scenario elements):
https://assetstore.unity.com/packages/3d/props/exterior/rock-and-boulders-2-6947
Status | In development |
Platforms | Windows |
Author | catarina-francisco-nuno |
Genre | Puzzle, Adventure |
Tags | Fantasy |